mywork

Best of Quest and audio words

Small update today, with a few pieces of work news.

Best of Quest

In a move that has been described as 'exceptionally cool' and 'wait, for real?' (by me), Meta named The Last Clockwinder its best Quest game of 2022. It's really good, and if you access to a headset (not just the Quest), you should check it out.

It was also listed among their 'Best Narrative Games' selection for 2022, which is, y'know, great.


Words! Audio words!

Nick and Max Folkman make the excellent Script Lock, a podcast about storytelling in video games. I've been listening to it for years at this point, and it was great to go on and get to talk to Mary Goodden, plus Max and Nick, about... well, storytelling in video games.

You can go listen to that here: https://scriptlock.simplecast.com/episodes/george-lockett-mary-goodden

Golden Reprise

I did some digging into the code for The Golden Heist over the weekend, for Reasons. For those that missed it, this was an interactive fiction game I co-wrote with Rob Thorman and submitted to IFComp last year. Here's the blurb:

The domus aurea. The Golden House.

Nero built his crowning marvel, the greatest folly of his reign, on the strength of your father's genius. And then he cast him aside.

It's time to get your own back. And, hopefully, a vast amount of gold.

Break into the Golden House during Emperor Nero's birthday festivities in this comedic historical heist caper.

We intended this to be a short project, a mini collaboration to support various small goals we had. We ended up writing over 40,000 words, plus, digging into the code, really quite a lot of little systems and niches on the interactive side. It's nice to look back on something and feel a) proud and b) slightly mad for the level of work it involved.

(I'm also thankful to my past self for leaving things in such a state that it was very easy to pick up and dig back into.)

If this sounds like your sort of thing, you can go play it, free, on itch.io:

georgle.itch.io/golden-heist